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Daytime: Workaholic, Spare time: Workaholic Aspiring game developer, returning to NG to share his ( possibly ) enjoyable creations.

21, Male

All in my interest

Uppsala University

Sweden

10/20/10

Level:
6
Exp Points:
310 / 400
Exp Rank:
143,646
Vote Power:
4.61 votes
Rank:
Civilian
Global Rank:
180,889
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0
Saves:
10
Whistle:
Normal
Medals:
1,217

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Hahah yes, I am around and working hard on my projects. I'm just not good at updating on progress, not even on Twitter.

Finished first year of university around around 3 weeks ago and I've been ripe for summer. We've built arcade machines to exhibit with during a game conference located near campus. I've not been talkative about my arcade project even though I'm really proud of it. RIM! RAM! RUM! it's called, a 1v1 space pirate ship arena jousting game. It became very popular during the conference but the concept of it wasn't apparently convincing and coherent to the jury, which led us to only receive two nominations at the ceremony award. It's still better than none and I don't feel like I'm completely done working on the game either. Maybe there'll be a web release for instance!

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Now when I'm not working with school projects, I've finally been tending to my own ones. I've done a huuge amount of progress on Doomsday Deluge. I've reworked the game in Unity and I was right about it being easy to implement new things in the game (... though, I'm really frustrated about the clunkiness of changing x and y values of game objects).

I've added alot to the gameplay itself (modifiable stats, enemies, weapons, power-ups, score, loot, level transition, parallax scrolling,etc) and also attempted to try gamepad support, which I hope really becomes a thing!
Recently, I'm working further on UI design and made some sketches of menus and gameplay HUD, as well as writing down design decisions I've made (though some are left undecided until they've been playtested).

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I'm also with a group of others across Internet to create an JRPG together, where I've taken the role as Lead Designer. We've elaborated on several features of the game, trying to spin around on traditional elements to produce a new experience. Prototyping on the battle system is now currently in the progress, though we are really short on people in the programming part, let alone on artists! We're aiming to get that sorted out, of course.

Just gon' end the post like this, I ran out of words. Have a great summer! I know I will.


Recent Game Medals

17,420 Points

HORNY AF 25 Points

Get peak horniness

Electra Complex 25 Points

Get Dad Carriage Death

Lust 10 Points

Find the letter of lust.

Pride 10 Points

Find the letter of pride.

You're Gonna Need This... 5 Points

Pick up a match.

Over-achiever 100 Points

Beat the game at least once with all 6 characters.

BFFs 25 Points

Best Friends Forever! Beat the game with both Tom and Dan.

Master 50 Points

Launch 25 miles (132,000ft)

Traveler 50 Points

Total over 1 million feet

Abducted 25 Points

Get caught by a UFO

Latest Shared Creations

Isaac clark

Added to skins for Skincraft Jun 16, 2011.

BRAAIIN BLAAST!!!

Added to levels for Madness: Premeditation Nov 8, 2010.