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Fireshadows
Daytime: Workaholic, Spare time: Workaholic Aspiring game developer, returning to NG to share his ( possibly ) enjoyable creations.

Age 27, Male

All in my interest

Uppsala University

Sweden

Joined on 10/20/10

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Fireshadows's News

Posted by Fireshadows - January 1st, 2016


Hello, 2016!
2015... you were very bland.

I made a lot of decisions on what i want and wanted to do during 2015, but It was still a year were nothing particular happened to me... even though alot happened to the world.

2016 will have changes.

...And look! The first day of the year is over. 365 days left. What will I learn under those days and what will I experience?
I've already learned that I can from the project manager, see which websites host my game... or something like that. It is rather popular in some korean website, which I've somehow found hilarious.

Anyways

Alot is going to happen this year, and I only know a few major things.

  • High school ends this year. At the same time, I'll proceed to college and study game design... or game music/writing. I have to make a choice. This is the primary change.
  • I know I won't go and do finnish military service ( I have a finnish citizenship). They appearantly replaced me with some more capable men, even though I've been mentally and physically prepared for it. Now I am prepared for nothing.
  • If I spend enough time on it... I could probably finish some make-able games which I have in mind, this year... but I will neither promise or stress. I have a lot of ideas for many games, but I'm not able to make them with my current knowledges and tools. That's why I can't wait for college.
  • I'm taking driving lessons, and I know that I'll soon write that vast theory test... I'm kinda nervous, to be honest.
  • I'll probably finish watching classic Doctor Who this year. I'm halfway through. Oh, and also alot of other animes such as Stardust Crusaders and Yatterman Night.

 Then there is other possible things. Both things I wish could happen and things I'm afraid could happen. But so it is for everyone, to which I wish well this year.

 Oh, and I'm going to tell my New Year's resolution here so that i must do it, else i will embarass myself.
I will do very well this last term of high school, and then I will do well overall.

Now I'll go and read my earlier post and see if my english writing has improved.
... No, in fact I won't. It's still too early for that. I'll go to sleep.


Posted by Fireshadows - November 13th, 2015


 Today i experienced a new feeling. A rather unique feeling.... like when you've observed something so unnecessary that only you find it somewhat amusing.
 I got that feeling when i saw that Doomsday Downpurr reached the same numbers of my year of birth. Ehh, should I celebrate some sort of anniversary?

Real purpose of this post: Procrastinate the homework

EDIT: It's no longer the same as my year of birth... :(


Posted by Fireshadows - October 18th, 2015


So, now it has been like two weeks since my first real webgame has been released. I want to talk about it.  Doomsday Downpour is the result of my impulsive desire to do something about what i want to become. I looked up some tutorials for AS3 and found the best ones for beginners.

 I was following the tutorials for about a half year and did a game based of the tutorials. I couldn't have done it without you Michael J. Williams!

 During the tutorials, i showed ONI what I did so far. I remember him saying something in the style of:
Dang, Fire! Your background drawing is lame. Let me draw a quick one for you.
 He drew a background, and i was inspired to do better. I drew some of my own backgrounds for the game. They do look good enough but if i wanted to change something, then it would be the resolution of them. They just look too pixelated when zoomed in. The backgrounds for Entrance of Eden and The Betwixt had some better resolutions and just look at how fine they were. I learned some lessons.

 I was eventually done with the tutorials and then returned to normal highschool life for a couple of months. The game was pretty decent and kinda fun. I was the one who enjoyed it the most of course, because i created it.

 One day i looked at it and said:
"Let there be multiplayer!"
 And then the game had multiplayer. It was actually easy to add it.

 The worse thing was to add a pause function. I'd rather not get into detail with that. It was difficult to implement and nothing on google could explain so i could understand.
 I had an exciting Eureka moment where i suddenly figured it out and literally jumped out of bed and coded a pause function in.
 After those implementations, i declared the game done.

 But after summer 2015, i became active again on Newgrounds and submitted songs. Yeah, i promised to share my creations so it would be obvious to share this game of mine too. But the game was really too short of content to publish. It would fall under the standard of what Newgrounds would accept...kinda. My biggest motive to make it better before publishment was that it could overall be better. I was able to make it better so why not????

 So i added different types of enemies, mute function, an explosion animation (well done by me!), Newgrounds API features, instructions and more.
 All of that took around one and a half month and i was really stressing about it when i told that i was going to release it.
 This post took two weeks to write and spell check. Had to catch up to some things and watch some Space *insert star* Dandy.

 Oh, and i also want to emphasize how FREAKING HARD it was to give the explosions some collision detections… I had to take a break about a half week to overview things before i could come up with the correct solution, which would become obvious once i figured it out. I think people could relate to that.

 Okay, I think I covered most of the process of the game… or at least the parts that were worth writing about. I’m afraid this is a long post so I'm going to end this post very soon.

 Doomsday Downpour is my first sweet little child, which i am proud of. I love that people has been enjoying it,  contacted me and gave me sweet feedbacks. I think it is a great success. It's been half a year of total working time of it and... I've been actually enjoying it. I knew i would enjoy it, heh.

Now I've strained my neck... Sweet. Dang, this is a long post. I think i even lost the context in the end. How will i end this? To be continued....

TL,DR; Doomsday Downpour was made with the help of an awesome tutorial and with a strong intent to do something relevant to my future!
 Showed ONI my progress and he contributed a little.
 Finished the tutorial and returned to normal life.
 Returned to the game to implement some features... and then declared the game done.
 Returned to the game again to work some more on it before publishment.
 Wrote this post under two weeks because of life.
 emphasizing the hardest thing to implement: collision detection of the explosions.
 Losing context.
 So happy people liked the game.
Might edit this... because this post might not make sense.


Posted by Fireshadows - October 5th, 2015


So now it is published. My real first game... It's been a wild & fun ride with many trials & errors, but in the end:
 It's done. I keep telling that myself, but it feels that there is so much more i can do.

So what happens now?
 I'll go back to compose some music, learn myself to draw in Photoshop ( I've learned a little while doing the art for my game ), develop my other game ideas, write down some game concepts and... many more things!

 I was really busy when i worked on Doomsday Downpour, but i realised my busy-ness haven't slowed down at all now when the game is finished. Well, nothing out of the usual!

Oh, look! I have to do the dishes! Nothing IS out of the usual!
 Then I'm going to observe how my game is doing under the judgement phase. I write some more about the game after the judgement.


Posted by Fireshadows - September 25th, 2015


Noticed that i haven't posted in about a month. That makes me feel unproductive.
I've been actually trying to do the contrary, but boy...

I'm feeling a bit exhausted at the moment since i'm currently working on a game. Hmm, it's nothing like a dating simulator again, but more like a arcade. I was actually finished with it last year and everyone liked it.
 I've decided since my last post that i should upload it to Newgrounds, but i thought it wouldn't be able to pass the judgement phase... because it could really be better. So i decided to code in some new features to it and now here i am.

It's been working out great to add new stuff to it... until i came over this one problem. I've been stuck on it for about a week and i've been trying several ways to solve it... nothing has worked so far. Did i mention that i'm feeling a bit exhausted? Probably, but just thinking about why it just won't work makes me frustrated.
 I'm not trying to get attention by NOT explaining what the problem is. It's just that it would be too much to write about and i haven't got the time to get into details of stuff. Need to get my rest.

So, now i've been upating rather quickly about what's been happening... i think. It's at least enough.


Posted by Fireshadows - August 6th, 2015


 Life is short. Your childhood is over in a blink, and you suddenly look back to see where that childhood went. What? Only me who feels like that?

 Anyways, being philosophic feels like a good way to kick off this post with.
"Life is short" was the 1 day project that me and ONI wanted to do, which during work was extended to become a 3 days project since ONI gave it all to his art under stress and me wanting to add more features (which obviously weren't included).
 Basically, the idea was to quickly test if we could make a dating simulator by creating a scene where the player engages a conversation with a girl. This isn't justifying how the sim turned out to become.
 Our main motive during the working process of the simulator was to do something zany and have fun doing it. It showed to be the true motive when i randomly suggested to have the girl exploding to end the scene.
 Also, when ONI came up with the words which the girl would say right before exploding. My god, fun times.

 So if "Life is short" is supposed to be what it is and not to be taken seriously, then why submit it to Newgrounds? Because i've mentioned in my previous post that i use this account to share my creations. Well, we did submit it and felt good about actually finishing something. We shared it to everyone we knew and had a good laughter.

 It was great to have something finished there on Newgrounds (Since my two last Audio submissions are still under progress), but it was even more great that it passed the judgement phase (even if people might think that it deserves not). I'm also glad that people reviews it, whether it's a negative or positive review.
 To the people who likes it, we laugh with you!
 To the people who dislikes it, we understand why!

 I am honestly ok with negative opinions, they point out what people think is bad and where there could be room for improvement. The most frequent opinion people have on "Life is short" is that it is too short (which the title might suggest). I know! ONI know!
 As a matter of fact, we do plan to once return to this and make something much more of it. That is because we got several ideas in the making of this (but we saved them for the time when we return with more experience) and we do actually think it's unfair to have this good-looking (expect nothing less from ONI) piece of "game" last for so short time.

 Also! We couldn't have achieved the right and wanted mood without Saberwyngs and Aleksandr12s romantic loops. Special thanks to you. Your music rock!

 Now, i am going to move on through life and live my dreams. Because life is short.

TL, DR; "Life is short" was a 1 day project to test if we could do some of the basics a dating sim, by creating a scene.
 Having fun motivated us to finish the game.
Feels good having something finished (while it does't appear to be finished) on Newgrounds, which doesn't need to get updated, a step in the right direction for my submitting style.
 We are ok with whatever people think about "Life is short", because we understand why.
 Wicked ideas were included and the more plausible ideas were stored for an eventual remake.
 Special thanks to Saberwyng and Aleksandr12.
Began and ended with cliché philosophy.


Posted by Fireshadows - August 1st, 2015


 Now i haven't made a new post in a reeeaally long time. My passion to visit Newgrounds daily died out as the years went. Lot of things happened. Too much to mention them all in one post. I am at the time of writing, drinking a large cup of coffee and i don't want to drink it all up before finishing this post. Funny thing to mention at least that of all...

 However, i am 18 years old now and returned to my over 5 year old account for one thing. Share, share ,sheer sharing. I have under my several years absence from Newgrounds, decided my fate. I aim to be a game developer. I've got so many great ideas for games so i couldn't be wrong about what i need to do: Make the ideas come to life.

 I've been making some ideas come to life, mostly in the form of music. These loops and songs in this account is created by me and i created them for my games, which are right now nothing more than abstract ideas.
I decided to use my old account on Newgrounds to submit my creations and to share
 I've been submitting audio for the most part since creating music is one of the most fun and enjoyable part of creating a game, but i also want to submit other things like my first game i made ( which falls under the standard of what Newgrounds accepts ), novel ideas ( but the ideas aren't copyrighted so i won't risk having them stealed if i told them ), my first animations ( good looking enough, but they also falls under Newgrounds standard ).

I actually do sketch and draw ( drawing my game characters is also fun, especially when i come up with new ones in the process ) more than making music but that is only on A5-sized papers. I have yet to learn draw digitally with skills...BUT i will try to submit more than audio on this account.

AALSO! I have been submitting audio before writing this... and i have this thing i do when i submit. I always submit halfely done music, and i tell listeners that the loops will be updated. They do get updated, yes of course but i began to think if that is really a good idea... to update submissions? This "update" thing was invented since my friends told me to stop spamming my music to them trough Skype and get a life... then they told me to go submit them somewhere on the web and send them the link to my music. I immediately thought of Newgrounds. Then i spammed links to my music to show them my progress.
 Now i think that is a stupid idea and i should submit finished submissions. Submissions after this post will be finished musics.

Now i think this 'five paragraph essay' is enough. I've covered everything i wanted to say and i will have fun submitting whatever i have done here on Newgrounds. I also mostly hope people will like my creations.
 I dont usually do posts but i think it's important that i can blog and such so i'll try to post more often. Who knows? Maybe my english writing improves? Then i should totally post more often!
 Well look at that, my large cup of coffee isn't empty yet.

...But it is cold.

TL, DR: Teenager aims to be a game developer and returns to his old Newgrounds account to submit his creations, mostly audio but would like to submit other things too. He draws very often too but lacks skills in digital drawing.
 He wants to change his style, instead of updating submissions, he will submit finished creations. Would like to post more often to improve his english writing.
Coffee got cold.


Posted by Fireshadows - September 11th, 2011


Well... the subjct name says it all.
That computer we bought broke down but lucky enough we could fix it up and no need to buy another one. oh by the way, mom got a laptop too but no one except her shall use it, well a week later after that our computer shut down(almost for good) we was able to fix it up so bye for... no, wait i almost forgot that all my saved games on the computer from this site are *Gulp* ERASED!!!!!
God hates me.


Posted by Fireshadows - March 18th, 2011


just made another picture to have fun.I played the tsunami fighter but i lost everytime. No wonder why Japan could not make it. it´s sad that japan was hit by the tsunami, but not only that. what about the nintendo and sega companies.

I was just thinking that there should be more games that saves on the account, because my last computer broke and my saved file on epic battle fantasy 3 disappeared. I had lucky enough to get a new computer the day later. but i didn´t finish the game before the computer broke. I playedthrough the game again but got tired of it.


Posted by Fireshadows - December 17th, 2010


I have submitted my first Art: the ladies man, but i have a problem.In the voting there you can vote is nene that says "this user has not been scouted yet" or something like that.You can´t vote on my art.Can someone help me, i want people to vote on my art and wanna know what they think.

Anyway, I have ideas to create a game together with my friends and we have come pretty far with the basics and the game is parted to episodes, like gretel & hansel or Alice is dead. We have many ideas and it may take a long time before we are clear with the episode 1.

/Fireshadows